![]() ![]() They could tap into the Weave without having prepared and memorized spells beforehand. Practitioners of place magic held strong bonds to their homeland and the spirits within. Spellcasters from certain locales across Toril were capable of drawing upon the powers of nature spirits to cast arcane magic as well. Lesser nature spirits could be summoned by means of the ritual, call wilderness guide. Some druids were even capable of themselves transforming into nature spirits. ![]() They often granted powers to druids, barbarians, and shamans alike. Nature spirits were venerated by individuals that were bonded to the natural world and tapped into primal magic. ![]() The descendants of this historical dalliance between entities were known as spirit folk. It was possible for nature spirits to mate in a way with humans, though it was an ancient practice. They were venerated by the grippli of the Sword Coast as well as the Korobokuru people, and were known to bestow spellcasting powers to the dwarves of Chult. Nature spirits were known to appear to many groups of peoples all across Toril. It was speculated that they served the same role with the natural world, as the primordials were for the Elemental Chaos or true gods were for the Outer Planes. Spirits of nature held varying levels of omniscience over the natural land with which they were connected. In some cases they manifested as fearsome animals. They took on varying humanoid forms, appearing as children, ethereal-looking adults, or even monstrous aspects of nature come to life. The most powerful nature spirits appeared as manifestations of whole island chains, large enough to house an entire kingdom. Some spirits encompassed a only a single rock or tree, while others were the drawn from an entire desert oasis or a looming mountain. Nature spirits appeared as manifestations of geographical features found within the world of Toril. ![]()
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